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Also, due to the nature of the risk of being hit sideways, care must be taken when using it in a crowded hunting ground.Is there no certainty to use it against multiple opponents, and is the facilitation box etc.Since all 8 attacks have take-type effects, if all goes well, you can recover all SP with one skill. There is no problem with the weight of SP consumption if you are a ranger who got stamina take.For stun purposes, Lv1 has the longest stun time.However, since critical hits do not occur during stuns, the damage may not increase more than expected. When the stun occurs, the rest of the attack is inevitable.Stun will occur with a probability due to the attack.It is limited to the magnification only for a single unit (excluding primary and secondary), but there is no skill that has more power than this. However, at the same time, it is the only attack skill with the maximum magnification in the strider skill group.If activated when there is only one enemy within the range, it can be a trump card for a whip who boasts a magnification of 2400%.It has the same properties as the Gunner skill " Bullet Dance ".Randomly attack enemies within a 5x5 range centered on you 8 times.Effect: Makes a continuous attack with a whip on a target within the range centered on itself.Target: Circle centered on yourself (5 x 5).It's a physical impression, but it's magic, so it can't be used in silence It's sober as a 50 skill, but very powerful. Also effective for natural objects (flowers, rocks, etc.). Mastering "Snatch" will increase your chances of success. If you don't use a whip or glass strap, △ Increases traps, whips, damage from partners, abnormal condition time, and abnormal condition occurrence probability, and reduces skill consumption SP. It is useful to be able to increase knowledge not only for yourself but also for party members.ĭemand is high in boss battles, but it is not necessary for hunting that does not expect drops If you have acquired knowledge skills, the effect of that knowledge will be greater. Good compatibility with striders (skills).įurther improve the quality of knowledge learned so far.
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It works not only for you but also for other players and partners. Increases AGI and DEX of targets within rangeĪ magical skill that supplements S.HIT, A.SPD, and C.SPD because AGI and DEX increase. It has a short duration and is a single skill for small fish opponents.Ĭan provide the effect of bibark to others. Makes the target unable to use the skill for a certain period of time. You will be able to hold the box lighter than usual Not required for hunting, but for exercises ☆ Make the target unable to change equipment for a certain period of time. There is a little cool time, so it cannot be shut out. The effect is enhanced by the acquisition LV of pull whip and catch. Set a pull whip on an object within the range centered on you. Of course, if you don't have a partner, you don't need You can add your own abilities when dealing with non-mechanical partners. It may be good to support gladiators who consume a lot of SP and astralist who can not supplement with stamina take. This skill cannot be used unless you have a party.
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Increases the maximum SP of all party members including yourself for a certain period of time. Make a continuous attack with a whip on a target within the range centered on you.Īlso, stun the enemy with a certain probability.